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Instructional Design E-Learning Science Book with Proven Multimedia Learning Guidelines 600 Pages

Original price was: $75.00.Current price is: $24.22.

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🏷️ About the Product:

📘 This book explains⁢ what instructional designers, multimedia‍ developers, ⁢and e-learning consumers ​need to know to maximize the potential of their e-learning ⁤resources.
📚 Her influential books, including “e-Learning and‌ the Science of Instruction,” co-authored⁣ with Richard E. Mayer, provide valuable insights‌ and guidelines for educators and‌ instructional designers.
🔄 Along with updating research in all chapters, two new ‌chapters and a CD with multimedia examples are included.
📰 ABSTRACT:‍ News ⁤crawls have become a common element in local television newscasts.‌ Used as‍ a way to provide more data and compete with content-rich​ online news, the question arises.
👨‍🏫 Richard E.Mayer is professor of psychology‌ at the University of California, Santa Barbara. He is an internationally recognized expert⁤ in the application of learning psychology.
🧩 Each chapter‌ begins with a realistic design dilemma that ‍puts the reader in the role of an e-learning​ designer. The authors introduce key ‍concepts and ‌offer concise lists of⁢ design principles.
💡 Written for e-learning consumers and designers, both novice and seasoned alike, this essential resource shows how​ to apply a ⁤range of research-based multimedia learning principles.

How to⁢ use:

  • 📊 This guide provides ⁣research-based‍ guidelines on how best to present content ⁢with text, graphics, and audio‍ and ⁢also the conditions under which those guidelines are moast effective.
  • 🎨 ⁣In​ addition to guidelines regarding use of graphics, audio, text, engagement techniques, and collaborative online learning, this new ⁣edition covers video-based instruction, ⁢digital games, and immersive​ virtual ⁢reality.
  • 📖 This⁤ edition features‌ revised ⁢research throughout, along with two new chapters and a CD containing multimedia examples, making it an indispensable resource⁤ for‌ designers and‍ educators.


Product ⁣details:

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📈 Improve the⁤ quality‌ of your eLearning materials with evidence-based guidelines.

📖 e-Learning and the Science of Instruction, 5th‌ Edition: Proven Guidelines for Consumers and Designers of ⁤Multimedia Learning helps ‌practitioners‌ apply evidence-based principles to ⁣the design, development, ‍and selection of ⁤digital instructional and training ‍materials.This book goes ⁤beyond instructional ⁤design advice,‌ providing⁣ actionable ideas and multimedia ‍examples based on recent ‌research findings. You will learn how to put evidence ​into practice,with proven ⁣e-learning design and ​development guidelines.


💻 During the pandemic, e-learning assumed a much greater role as an instructional delivery⁢ medium, especially with virtual classrooms using tools such as Zoom and MS ⁢Teams. The combination of new⁢ technological functionality, increases in ‍a remote ‍workforce, and new research findings have led to gaps regarding how to ⁤leverage digital learning most effectively.This book explains​ what instructional designers, multimedia⁣ developers, and e-learning consumers need ⁤to know ‍to maximize ⁢the ‌potential of their e-learning resources. In addition to guidelines regarding use ​of graphics, audio, ⁢text, engagement techniques, and collaborative online learning, this‍ new edition covers video-based instruction, digital ‌games, and ‍immersive‌ virtual reality, ​showing you when and how to utilize these tools effectively.


🔍 Discover the latest research findings about ⁣how people learn—and how ⁣they learn best online. Build instructional materials, including video instruction, ⁤digital games, and immersive VR experiences, that empower learners to ‌succeed. Get ideas and inspiration for​ engaging learners in synchronous and asynchronous environments. See concrete examples ⁤of how research evidence⁢ in instructional design can‍ be applied in practice. ⁣Apply ⁤evidence regarding how best to leverage‌ collaborative online learning.

📘 e-Learning and the Science ⁢of Instruction is a valuable resource for students and practitioners who need⁤ to design, develop, ⁢and select effective eLearning and virtual training⁤ materials.

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